eSports is a form of competition using video games. With leagues and tournaments worldwide, eSports has a rapidly growing fan base of tens of millions via live events and streaming.
Australian gamers and eSports fans got a taste of how 5G will transform mobile gaming in an ultralow latency demonstration staged by Ericsson, Intel, and Telstra on Australia’s Gold Coast. The event returned a data transfer latency of 5–6 ms, which is about four times lower than the current average 4G latency, as “The Chiefs,” a group of professional Australian gamers, experienced professional gaming over 5G.
Latency is the time it takes for data to be sent between two points, which is crucial in the world of gaming, when milliseconds can literally mean the difference between winning and losing. The demonstration was carried live on games-streaming platform Twitch. The Gold Coast event, held at Telstra’s 5G Innovation Center, showed how 5G’s ultralow latency and high throughput can deliver greater efficiency and mobility across numerous uses.
The event used Ericsson’s advanced 5G test environment, which implements and validates the technologies being standardized through the 3rd Generation Partnership Project (3GPP) to implement 5G. The equipment used mm-wave frequencies, which opens up significantly more spectrum for operators and thus provides users with greater throughput (capacity) for coming advanced applications.
The 5G system combines the advantages of high throughput and low latency with mobility so that users requiring high performance, such as professional gamers, get a wireline-like experience when on the move. The eSports event demonstrated the benefit of the new 5G technology, which will underpin a host of use cases.
Full article: IEEE Vehicular Technology Magazine, Volume 13, Number 3, September 2018 |